My research has been to use networked media to break time and distance. It is informed by studies of creative people working together. My research focuses on the life outside the computer box as much as within it; getting an understanding of the settings of use shapes the design of a system. I do field and laboratory studies of collaboration, looking at the communications between people. And I've brought innovative ideas from the lab out to real work situations for evaluation.
I am currently conducting research on the meaning of cheating in games, the relationship of art and computer science, the role of space and place in ICT -- and the the way that ICT changes space and place, and creativity in design. I come to this from extensive backgrounds in research (Xerox Palo Alto Research Center) and architecture (M.Arch, UC Berkeley and Skidmore, Owings & Merrill). I am editor and primary author for a book on media space -- the work that brings these two realms together (publication due spring, 2009).